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Review: Tank Universal



Tank Universal captures the nostalgic feel of classic games like Battezone mixed with an art style similar to the movie TRON. Even the plot follows a TRON-like plot line. A person diagnosed with a terminal illness enters into a virtual reality, where he ends up in neon world primarily made up from simple polygons. There, he joins a rebellion group fighting against a murderous and oppressive dictatorship. In order to upset the seat of power, players must jump into a tank and start blasting away the opposition.

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Guide to TF2 Heavy Achievements, Part 3


Da, Comrade? Vat can we help you with? Oh, you haf your new orders? Glorious! Praise to Mother Russia in all her visdom! We heard you will be gettink new weapons to assist in your fight for one of the Amerikanski corporations. While we do not applaud you working for capitalist dogs, we do not question to visdom of the Motherland. So, in celebration of your new orders and weapons, we will give you this document. It details how to acquire your new armaments. Do not misuse it or distribute it to the enemies of Mother Russia, or we will be forced to inform the KGB of your treasonous actions! You may view parts one and two of our guide as well.

Continue reading Guide to TF2 Heavy Achievements, Part 3

Big Ideas: Looking back is looking forward


Common wisdom has it that if you don't learn from history, you're doomed to repeat it. What, then, should we think of the recent trend in gaming to bring back, and in some cases revamp past video games? I'm thinking here mostly of Bionic Commando's recent upgrade to be both a completely new reimagining of the franchise (yes, now it's a franchise at last) and an update of the classic arcade hit which itself includes a version of the original. Developer Grin is covering all bases, giving die-hard fans what they want while at the same time bringing in new fans who may never have played the first release.

Is it a good idea to keep mining the past for the hits of the future? How much life do these games still have in them? Is it possible to revamp an old game sufficiently to make it feel new while retaining its old-school flavor? Let's take a look.

Continue reading Big Ideas: Looking back is looking forward

Guide to TF2 Heavy Achievements, Part 2


Da, Comrade? Vat can we help you with? Oh, you haf your new orders? Glorious! Praise to Mother Russia in all her visdom! We heard you will be gettink new weapons to assist in your fight for one of the Amerikanski corporations. While we do not applaud you working for capitalist dogs, we do not question to visdom of the Motherland. So, in celebration of your new orders and weapons, we will give you this document. It details how to acquire your new armaments. Do not misuse it or distribute it to the enemies of Mother Russia, or we will be forced to inform the KGB of your treasonous actions! You may view part one of our guide as well.

Continue reading Guide to TF2 Heavy Achievements, Part 2

Guide to TF2 Heavy Achievements, Part 1


Da, Comrade? Vat can we help you with? Oh, you haf your new orders? Glorious! Praise to Mother Russia in all her visdom! We heard you will be gettink new weapons to assist in your fight for one of the Amerikanski corporations. While we do not applaud you working for capitalist dogs, we do not question to visdom of the Motherland. So, in celebration of your new orders and weapons, we will give you this document. It details how to acquire your new armaments. Do not misuse it or distribute it to the enemies of Mother Russia, or we will be forced to inform the KGB of your treasonous actions!

Continue reading Guide to TF2 Heavy Achievements, Part 1

MacMonday: Maelstrom


On today's MacMonday, we're going seriously old school, to the tune of 1993, when Ambrosia Software sold their first game, Maelstrom. Just as it's easy to dismiss last MacMonday's Big Kahuna Reef 2: Chain Reaction as a Bejeweled clone, Maelstrom takes as its source the classic coin-op Asteroids.

Yet the differences between the two titles are vast indeed, going beyond the color palette and updated graphics. We'll go into detail and examine why Maelstrom is just as addictive and playable today as it was 15 years ago.

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Big Download's most anticipated Fall 2008 PC games


While the game industry is beginning to understand that they can sell high profile games any time of the year the truth is that the time period between the first of September and the first week of December remains the biggest time of the year for new games to be released. 2008 seems to be no exception to this rule as PC gamers have a ton of new and promising titles to choose from this year.

So which games are we most looking forward to playing this fall? Well it so happens that we have created a feature gallery that has our picks for the PC game titles we most want to play in the next few months. That list include a long awaited MMO, a new expansion pack to the biggest MMO, an alternate history RTS game, a number of great looking first person shooters, a post-apocalyse RPG and a title that some are already declaring "the greatest game ever made." (in fact you can get a clue as to one of the games on our list from this custom case mode we saw at QuakeCon).

Our list of games is ordered by their scheduled release dates. Keep in mind while checking our picks that release dates can and do change at the last minute. Our picks represent the best info on these dates at the time of the posting of this article but if any changes are announced afterward we will report on them on the news site.

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The MMO week in a minute

Big Download's sister site Massively.com has all the news you'll need about MMOs. Here's the best, brightest, and most interesting stuff from the last week, all in one convenient place for your MMO minute.

SOE announces the next EverQuest II expansion: The Shadow Odyssey
The fourth expansion to reach the game will be entitled The Shadow Odyssey, and is slated for release to players on November 18th of this year. The expansion will seek to expand on themes begun with the best-selling Rise of Kunark expansion, returning a number of nostalgic elements to the shattered world of Norrath.

What you need to know about The Shadow Odyssey
The Shadow Odyssey, EverQuest II's fifth expansion, is not just the usual bump to the level cap, a couple of new raids, and a reset for all the armor you already got. It's none of those things. What SOE has done with this expansion is go through the level 50 to level 80 portion of the game and say, let's make an expansion that has something for pretty much everyone. Let's make an expansion where even if no upgrades drop, you can be working toward some awesome stuff just by playing.

Exploring The Shadow Odyssey with EQII Senior Producer Bruce Ferguson
SOE just announced the newest expansion to their EverQuest II title, and we've got plenty of answers for your burning questions. We had the chance to sit down with the game's Senior Producer, Bruce Ferguson, to talk about what makes this such an important product for Sony Online. Join us as we talk through some of the fantastic new content coming to the game.

Age of Conan expansion concept art unveiled
As we mentioned, Funcom's Hyborian MMORPG Age of Conan is set to expand. As of yesterday, the concept art first shown at Leipzig is now available to view, courtesy of GameSpy. The dragon banners, pagoda-like structures and mask style suggest that Khitai, Robert E. Howard's composite version of China, may be the setting. If so - and this is only speculation - it might be a promising choice, despite not receiving much attention in the original Howard tales.

Massively's state of the game: Warhammer Online beta
During Age of Conan's launch, we took a final look at the game as it existed in Beta, a 'state of the game' that took in everything we knew about the title at that point. Today this blogger has attempted to do the same for Warhammer Online: Age of Reckoning, the fantasy MMO slated for release by EA and Mythic Entertainment on the 18th of September. If anything, Warhammer Online is a title with a more tightly-wound, highly anticipatory audience than Conan was. The long history of the Warhammer IP, the evocative nature of the tabletop roleplaying game, and a legion of wargaming followers across the globe has made this a must-play game across numerous demographics.

Continue reading The MMO week in a minute

Review: American McGee's Grimm: Puss in Boots



American McGee's Grimm is sick of how bright and cheery fairy tales have become and aims to fix things. Grimm uses his aura of darkness to transform environments from colorful to dark and gothic, ultimately changing how the story plays out. This week, he takes fire at Puss in Boots and seeks to transform the children's story to something dark and macabre. It works well, but doesn't leave a strong enough impression for repeat play.

Continue reading Review: American McGee's Grimm: Puss in Boots

Alt-Tab: Can RPG + RTS = cute baby?


One of the biggest problems for real-time strategy (RTS) games has been the detached and disinterested attitude many players exhibit when faced with playing them. More often than not, a lot of people who consistently play RTS games are doing so out of their love for the strategy element. That's all well and good, but there's a caveat: The problem continues. Why? It does so because the cache of players who're highly dedicated to RTS games don't count for much of the PC gaming contingent.

I've considered Relic Entertainment a top-drawer developer ever since I casually sat down to play Homeworld 2, only to discover a game that would absorb several tens of hours of my life. So when initial previews revealed that Dawn of War 2 (DoW2) wouldn't focus on player-built structures, I was intrigued. I continued to read up on the game and subsequently found even more provocative information. Players will only control five or so squads in any one battle? These squads are to stay with you over the course of the game? This was a glaringly unprecedented change, and I loved it.

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Big Ideas: The new games journalism


In what might prove to be the most meta post ever, I'm going to talk about gaming journalism and how it's changed in recent years. Now, the mainstream media -- by which I refer to traditional magazines like Time and Life, and news outlets like the Wall Street Journal and the New York Times -- have always worked diligently to maintain a high-quality standard for themselves. As a collective, they follow the rules set down in regulatory tomes such as the Chicago Manual of Style and the AP Stylebook. Of course, every publication has its own house style to which its writers must adhere, but by and large there are many generally accepted guidelines concerning tone, editorial slant, and the like.

As video games grew as a phenomenon, it quickly became evident that the mainstream press wasn't going to give it the coverage its enthusiast audience demanded. Typically adopting an outsider's approach, traditional news outlets left their coverage at "Here's a new trend. It's kind of strange and we don't understand it, but the kids seem to like it." This journalistic void left the field wide open for a new generational voice to inhabit.

Continue reading Big Ideas: The new games journalism

Hands-on: Battlefield Heroes



Discs are so 2003. Though existent to some degree before Steam premiered in November of 2004, Valve's juggernaut digital distribution platform relieved gamers of the stress entailed in searching frantically for lost disc keys (and discs), multi-disc installations, and finicky sales reps who refused to replace CDs and DVDs if they were scratched or otherwise unusable. It seems a new publisher or developer adds classics or new gems to Steam's growing flock of downloadable titles every week, and despite having more than its fair share of kinks to work out, digital distribution seems to have finally become more convenient than buggy.

Although I intended to honor my commitment vows to digital distribution, the honeymoon has ended. No longer able to satisfy my demanding hardcore gamer's needs, I've begun a steamy love affair with web-based games that offer an even greater convenience: digital distribution eliminated discs, but web games require no installation other than a plug-in or two. Casual fans have been swimming in the web pool for quite some time, both casual and core gamers are being treated to fast, frantic fun with developer DICE and publisher EA's Battlefield Heroes, a stylish shooter with its roots firmly planted in the classic Battlefield franchise.

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Big Iron: Power hungry?



Tim Allen wasn't precisely the same flavor of hardware guy that we are, but his Tool Time mantra, "More Power!" certainly resonates with a lot of computer enthusiasts. Not only do the games we play and the applications we use require more and more computational chutzpah to perform well, but the silicon bits themselves are not shy about sucking down the wattage to do it.

If you're considering an upgrade or a new build, you're going to need to feed that beast. Onward, to the supplies of power!

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Review: Bionic Commando: Rearmed


For some, playing Bionic Commando Rearmed is like walking down a street they grew up on after it goes through heavy renovation. Things seem both familiar and different at the same time. For others, it's like visiting a city for the first time after only hearing about it in conversions, TV/movies, and books/magazines. Everything gets measured against expectations without any sense of nostalgia. We fall into the latter group. But whether you're reliving the "good old days" or experiencing this platform shooter for the first time, Bionic Commando Rearmed delivers excellent and challenging retro platforming action.

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Hands-on: Battleforge



Given the turn-based nature inherent in collectible card games, one might logically presume that a strategy game intent on incorporating CCG mechanics would fall into the turn-based subcategory of the genre. Surprisingly, EA Phenomic's Battleforge sprinkles CCG flavoring into real-time strategy batter, the result of which proved to be a tasty treat I sampled at the recent Electronic Arts Summer Showcase press event.

Continue reading Hands-on: Battleforge

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